01-多线程基础
多线程基础 — Rust By Practice
内容来源 · Rust By Practice / Rust 语言实战
原文链接: https://practice-rust.beatai.org/threads/basic-using.html
多线程基础
使用 std::thread::spawn 创建新线程,用 JoinHandle 的 join 等待线程结束。
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| // 让代码工作
use std::thread;
use std::time::Duration;
fn main() {
thread::spawn(|| {
for i in 1..3 {
println!("hi number {} from the spawned thread", i);
thread::sleep(Duration::from_millis(1));
}
});
for i in 1..3 {
println!("hi number {} from the main thread", i);
thread::sleep(Duration::from_millis(1));
}
println!("Success!");
}
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| // 让代码工作:主线程应等待子线程结束
use std::thread;
use std::time::Duration;
fn main() {
let handle = thread::spawn(|| {
for i in 1..3 {
println!("spawned: {}", i);
thread::sleep(Duration::from_millis(1));
}
});
__;
println!("Success!");
}
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| // 让代码工作
use std::thread;
fn main() {
let v = vec![1, 2, 3];
let handle = thread::spawn(move || {
println!("Here's a vector: {:?}", v);
});
handle.join().unwrap();
println!("Success!");
}
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| // 填空
use std::thread;
fn main() {
let s = String::from("hello");
let handle = thread::spawn(move || {
println!("{}", s);
});
// 取消下面这行的注释并修复错误
// println!("{}", s);
handle.join().unwrap();
println!("Success!");
}
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你可以在这里找到答案(在 solutions 路径下),但请只在需要时使用