闪存消息
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原文:https://gobuffalo.io/documentation/frontend-layer/flash-messages/
Flash Messages 闪存消息
What are Flash Messages? 什么是闪存消息?
Flash messages are a means of communicating messages to the end user from inside of an application. These messages might be errors, warnings, or success types of messages.
闪存消息是一种从应用程序内部向最终用户传达消息的方式。这些消息可能是错误、警告或成功类型的消息。
Some examples of flash messages are:
闪存消息的一些示例包括:
- “You have been successfully logged out.” “您已成功注销。”
- “Your widget could not be updated.” “无法更新您的微件。”
- “There was a problem accessing your account.” “访问您的帐户时出现问题。”
Being able to set these messages in a Buffalo handler and then pass them down to views is incredibly helpful.
能够在 Buffalo 处理程序中设置这些消息,然后将它们传递给视图非常有用。
Setting Flash Messages 设置闪存消息
Creating flash messages can easily be done by using the c.Flash()
function provided on the buffalo.Context
.
使用 buffalo.Context
上提供的 c.Flash()
函数可以轻松创建闪存消息。
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The names of the “keys”, in this example, “success”, are left up to your application to use as is appropriate. There are no “special” or “pre-defined” keys.
在这个示例中,“键”的名称(例如“success”)由您的应用程序酌情使用。没有“特殊”或“预定义”键。
Accessing Flash Messages in Templates 在模板中访问闪存消息
This document only applies when using https://github.com/gobuffalo/buffalo/tree/main/render.
仅当使用 https://github.com/go/tree/main/render 时,此文档才适用。
Please see github.com/gobuffalo/plush for more details on the underlying templating package.
有关基础模板包的详细信息,请参阅 github.com/go/plush。
Looping Over all Flash Messages 循环访问所有闪存消息
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Looping Over a Specific Flash Message Key 循环访问特定闪存消息键
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